An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe a95630f1c3 Merge branch 'level-1' пре 6 година
Resources d63e2f13ba Use the internal scaling mechanism of engine::to_object. пре 6 година
danmaku 91305c9979 Fix multithread allocation crash caused by using static variables. пре 6 година
danmaku.xcodeproj f9a06b9046 Add world code. пре 6 година
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. пре 6 година
external abd2a9340a Add a bunch of skeleton files. пре 6 година
include bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. пре 6 година
src bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. пре 6 година
.clang-format a434f1a90c Re-indenting files with Clang-Format. пре 6 година
.gitmodules abd2a9340a Add a bunch of skeleton files. пре 6 година