An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe d63e2f13ba Use the internal scaling mechanism of engine::to_object. 6 سال پیش
Resources d63e2f13ba Use the internal scaling mechanism of engine::to_object. 6 سال پیش
danmaku 91305c9979 Fix multithread allocation crash caused by using static variables. 6 سال پیش
danmaku.xcodeproj f9a06b9046 Add world code. 6 سال پیش
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 سال پیش
external abd2a9340a Add a bunch of skeleton files. 6 سال پیش
include 8c605f5efb Properly bind the player to the level. 6 سال پیش
src d63e2f13ba Use the internal scaling mechanism of engine::to_object. 6 سال پیش
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 سال پیش
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 سال پیش