Sam Jaffe f34030651b Change game_dispatch to a shared_ptr to allow deferred construction with the renderer. %!s(int64=6) %!d(string=hai) anos
..
Assets.xcassets 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
Base.lproj 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
AppDelegate.h 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
AppDelegate.m 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
GameScene.h 8fb92439cb Don't use a bogus singleton pattern here... %!s(int64=6) %!d(string=hai) anos
GameScene.mm f34030651b Change game_dispatch to a shared_ptr to allow deferred construction with the renderer. %!s(int64=6) %!d(string=hai) anos
Info.plist 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
danmaku.entitlements 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
main.m 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos