An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe f34030651b Change game_dispatch to a shared_ptr to allow deferred construction with the renderer. 6 years ago
danmaku f34030651b Change game_dispatch to a shared_ptr to allow deferred construction with the renderer. 6 years ago
danmaku.xcodeproj 0294d3a453 Add renderer to app ownership. 6 years ago
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 years ago