An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.
Sam Jaffe
f34030651b
Change game_dispatch to a shared_ptr to allow deferred construction with the renderer.
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6 years ago |
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danmaku
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f34030651b
Change game_dispatch to a shared_ptr to allow deferred construction with the renderer.
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6 years ago |
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danmaku.xcodeproj
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0294d3a453
Add renderer to app ownership.
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6 years ago |
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danmakuUITests
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15856f8056
Creating a starting point for a Danmaku RPG using my engine code.
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6 years ago |