An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe f34030651b Change game_dispatch to a shared_ptr to allow deferred construction with the renderer. %!s(int64=6) %!d(string=hai) anos
danmaku f34030651b Change game_dispatch to a shared_ptr to allow deferred construction with the renderer. %!s(int64=6) %!d(string=hai) anos
danmaku.xcodeproj 0294d3a453 Add renderer to app ownership. %!s(int64=6) %!d(string=hai) anos
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos