Sam Jaffe
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a8067a9fc3
Add some ugly tests for handling Key remapping.
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6 jaren geleden |
Sam Jaffe
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ba4db49d13
Start testing mouse events.
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6 jaren geleden |
Sam Jaffe
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d72353306b
Adding tests for update() and render() going from game_dispatch to scene.
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6 jaren geleden |
Sam Jaffe
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b4bc5d0d7c
Fixing bug where we double-delete a scene ptr.
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6 jaren geleden |
Sam Jaffe
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4dac7f25b6
Add skeleton to test game_dispatch.
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6 jaren geleden |
Sam Jaffe
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1eb1b3f568
Write basic tests for FPS Counter.
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6 jaren geleden |
Sam Jaffe
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d297d954a3
Test generating text graphic strings.
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6 jaren geleden |
Sam Jaffe
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5e9dc6c62e
Add tests for constructing a text_engine.
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6 jaren geleden |
Sam Jaffe
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3b8d5160ca
Add tests to cover all parts of deserializing an object.
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6 jaren geleden |
Sam Jaffe
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7d5cf07eae
reference enum to string correct implementation.
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6 jaren geleden |
Sam Jaffe
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701542f7fc
Eliminate empty-throw.
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6 jaren geleden |
Sam Jaffe
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241eecfaa3
Move file_read_error to exception header location.
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6 jaren geleden |
Sam Jaffe
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34d4c7813b
Add various tests about textures (TextureTest.*) and texture sizes (MaterialTest.SizeCapturesTextureSize)
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6 jaren geleden |
Sam Jaffe
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0908c0d98e
Overwrite the mainBundle for use in unit tests.
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6 jaren geleden |
Sam Jaffe
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5af90c7170
Add tests for loading a texture file from a material instead of depending on the uniform.
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6 jaren geleden |
Sam Jaffe
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d0cd6026b1
Add tests for shader and shader_program
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6 jaren geleden |
Sam Jaffe
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471ac51317
Add test showing that the shader_program acts as a differentiator for materials.
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6 jaren geleden |
Sam Jaffe
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ece299c3b8
Split up tests for "create material from only uniform".
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6 jaren geleden |
Sam Jaffe
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8b33487632
Write test(s) for uniform materials. Fix but where we were asking for the path while doing a uniform-lookup.
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6 jaren geleden |
Sam Jaffe
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3d3868daea
Delete accidentally missed code.
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6 jaren geleden |
Sam Jaffe
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67498ba5ec
Merge branch 'manager_init_virtual' into test_catchup
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6 jaren geleden |
Sam Jaffe
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6ed7e30bc9
Cleanup dead code.
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6 jaren geleden |
Sam Jaffe
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bf0ca5c14b
Move texture initialization into correct places.
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6 jaren geleden |
Sam Jaffe
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fb6f0da68b
Migrate "material uniform id" into the driver-impl.
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6 jaren geleden |
Sam Jaffe
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dcddecb8da
Migrate the activation of materials into renderer.
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6 jaren geleden |
Sam Jaffe
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822612096e
Step 3: Convert shader and shader_program to use the new manager::compile function instead of the graphics::shaders::init free function. (1/2)
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6 jaren geleden |
Sam Jaffe
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470fd42268
Step 2: Extract opengl_manager and opengl_renderer to a private header file.
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6 jaren geleden |
Sam Jaffe
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3f30da2e21
Sprint: Extract manager "create texture/shader/program" code.
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6 jaren geleden |
Sam Jaffe
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ed5bc8f3ba
Re-arrange functions in graphics::manager.
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6 jaren geleden |
Sam Jaffe
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066a10fdfa
Begin testing engine code with basic serialization functions.
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6 jaren geleden |