Historique des commits

Auteur SHA1 Message Date
  Sam Jaffe 5af90c7170 Add tests for loading a texture file from a material instead of depending on the uniform. il y a 6 ans
  Sam Jaffe bf0ca5c14b Move texture initialization into correct places. il y a 6 ans
  Sam Jaffe a86fb00358 Fixing texture size fetching for materials. il y a 6 ans
  Sam Jaffe 5e63c38d51 Complete refactor to a centralized caching solution for graphics objects. il y a 6 ans
  Sam Jaffe faeb4f8f0c Fix several bugs: il y a 6 ans
  Sam Jaffe 761761dd90 Fix a bug where we have not yet started openGL properly when we load the default textures. il y a 6 ans
  Sam Jaffe 4086c6ca8c Start adding renderer code. il y a 6 ans
  Sam Jaffe 17521ece2c Making flyweight bindings more intelligent. il y a 6 ans
  Sam Jaffe 37d4075d48 Add data members to texture/shader/shader_program. Use flyweight<T> to get quick-use versions. il y a 6 ans
  Sam Jaffe 6583de4d13 Refactor out flyweight object. il y a 6 ans
  Sam Jaffe e53a2b62bb Add the three default textures. il y a 6 ans
  Sam Jaffe 08f987bf58 Construct the basic format of a shader. il y a 6 ans
  Sam Jaffe fed6fbd6bc Rename namespace il y a 6 ans
  Sam Jaffe e6f87a3401 Add mapping to color style for texture. il y a 6 ans
  Sam Jaffe df0605a766 Adding OpenGL implementation of Texture files. il y a 6 ans
  Sam Jaffe 8b6035ed72 Fix compiler error. il y a 6 ans
  Sam Jaffe 8783e5d955 Install clang-format il y a 6 ans
  Sam Jaffe ad9058891c Properly orient game:graphics il y a 6 ans