Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe 5af90c7170 Add tests for loading a texture file from a material instead of depending on the uniform. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe bf0ca5c14b Move texture initialization into correct places. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a86fb00358 Fixing texture size fetching for materials. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 5e63c38d51 Complete refactor to a centralized caching solution for graphics objects. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe faeb4f8f0c Fix several bugs: %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 761761dd90 Fix a bug where we have not yet started openGL properly when we load the default textures. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 4086c6ca8c Start adding renderer code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 17521ece2c Making flyweight bindings more intelligent. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 37d4075d48 Add data members to texture/shader/shader_program. Use flyweight<T> to get quick-use versions. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 6583de4d13 Refactor out flyweight object. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe e53a2b62bb Add the three default textures. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 08f987bf58 Construct the basic format of a shader. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe fed6fbd6bc Rename namespace %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe e6f87a3401 Add mapping to color style for texture. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe df0605a766 Adding OpenGL implementation of Texture files. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 8b6035ed72 Fix compiler error. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 8783e5d955 Install clang-format %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ad9058891c Properly orient game:graphics %!s(int64=6) %!d(string=hai) anos