Historique des commits

Auteur SHA1 Message Date
  Sam Jaffe b6072c3bce chore: update to use better practices for inclusion/deployment il y a 1 an
  Sam Jaffe 563fd8c826 chore: update formatting il y a 1 an
  Sam Jaffe cbeb8267a7 Use string id instead of enumeration. il y a 6 ans
  Sam Jaffe ae6627150d refactor(renderer_impl): Switch from driver enums to dependency-injection. il y a 6 ans
  Sam Jaffe 8fde3775d2 Merge branch 'master' into batching il y a 6 ans
  Sam Jaffe 701542f7fc Eliminate empty-throw. il y a 6 ans
  Sam Jaffe 31273d05b9 Add trivial tests for graphics::direct_renderer. il y a 6 ans
  Sam Jaffe c8073116de Merge branch 'scene_sizing' into batching il y a 6 ans
  Sam Jaffe 35107357f5 Make it so each batch renderer can have a different scale-factor. il y a 6 ans
  Sam Jaffe 0b9b77b951 Make batch renderer able to live for more than one frame. il y a 6 ans
  Sam Jaffe 9ef0432fe5 Have engine start using manager to provide graphics objects, thus isolating the API. il y a 6 ans
  Sam Jaffe 5e63c38d51 Complete refactor to a centralized caching solution for graphics objects. il y a 6 ans
  Sam Jaffe df54e19365 Fixing two bugs: il y a 6 ans
  Sam Jaffe faeb4f8f0c Fix several bugs: il y a 6 ans
  Sam Jaffe f01765f5a8 Make game_dispatch take a renderer pointer. il y a 6 ans
  Sam Jaffe 7edbd6010f Add update/render propagation to scenes. il y a 6 ans
  Sam Jaffe cd16ccf132 Don't provide the renderer impl through the constructor of direct_renderer. il y a 6 ans
  Sam Jaffe 9a478e2f51 Add draw function to opengl_renderer. il y a 6 ans
  Sam Jaffe 36878c3955 Start writing openGL renderer implementation. il y a 6 ans
  Sam Jaffe 4086c6ca8c Start adding renderer code. il y a 6 ans