Historique des commits

Auteur SHA1 Message Date
  Sam Jaffe 08cebef32d Fix issue caused by 10.14 SDK Silently killing off OpenGL functionality. il y a 6 ans
  Sam Jaffe b514dcb178 Fix compiler and linker errors. il y a 6 ans
  Sam Jaffe f9a06b9046 Add world code. il y a 6 ans
  Sam Jaffe 1079868e88 Link bullet_pattern_factory to actor construction il y a 6 ans
  Sam Jaffe cd3cfa6992 Actually parse the JSON into a burstshot. il y a 6 ans
  Sam Jaffe a9fc0609d5 Start writing initialization code for burstshot systems. il y a 6 ans
  Sam Jaffe 37b0d18c42 Use prototype_factory binding for burstshot pattern/general bullet patterns. il y a 6 ans
  Sam Jaffe abd2a9340a Add a bunch of skeleton files. il y a 6 ans
  Sam Jaffe 365d6af4dd Adding script files for example level-1. il y a 6 ans
  Sam Jaffe ac515c4430 Fix issues with lookups in release mode il y a 6 ans
  Sam Jaffe 27a32fb8f2 Add default shaders. il y a 6 ans
  Sam Jaffe 0294d3a453 Add renderer to app ownership. il y a 6 ans
  Sam Jaffe 8fb92439cb Don't use a bogus singleton pattern here... il y a 6 ans
  Sam Jaffe 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. il y a 6 ans