An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 1bebd9d7e7 Start defining player. 6 jaren geleden
Resources 1bebd9d7e7 Start defining player. 6 jaren geleden
danmaku a434f1a90c Re-indenting files with Clang-Format. 6 jaren geleden
danmaku.xcodeproj 1079868e88 Link bullet_pattern_factory to actor construction 6 jaren geleden
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 jaren geleden
external abd2a9340a Add a bunch of skeleton files. 6 jaren geleden
include 1bebd9d7e7 Start defining player. 6 jaren geleden
src 1bebd9d7e7 Start defining player. 6 jaren geleden
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 jaren geleden
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 jaren geleden