An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 37b0d18c42 Use prototype_factory binding for burstshot pattern/general bullet patterns. %!s(int64=6) %!d(string=hai) anos
Resources 365d6af4dd Adding script files for example level-1. %!s(int64=6) %!d(string=hai) anos
danmaku 89eb06a463 Make screen reasonably sized. %!s(int64=6) %!d(string=hai) anos
danmaku.xcodeproj 37b0d18c42 Use prototype_factory binding for burstshot pattern/general bullet patterns. %!s(int64=6) %!d(string=hai) anos
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
external abd2a9340a Add a bunch of skeleton files. %!s(int64=6) %!d(string=hai) anos
include 37b0d18c42 Use prototype_factory binding for burstshot pattern/general bullet patterns. %!s(int64=6) %!d(string=hai) anos
src 37b0d18c42 Use prototype_factory binding for burstshot pattern/general bullet patterns. %!s(int64=6) %!d(string=hai) anos
.gitmodules abd2a9340a Add a bunch of skeleton files. %!s(int64=6) %!d(string=hai) anos