An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 73c18828a5 Update to use renderer accessor. %!s(int64=6) %!d(string=hai) anos
Resources 8b5b387c76 Make levels scoped to the screen size correctly. %!s(int64=6) %!d(string=hai) anos
danmaku 4363140bb7 Don't time-travel when resuming play. %!s(int64=6) %!d(string=hai) anos
danmaku.xcodeproj f9a06b9046 Add world code. %!s(int64=6) %!d(string=hai) anos
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
external abd2a9340a Add a bunch of skeleton files. %!s(int64=6) %!d(string=hai) anos
include 8b5b387c76 Make levels scoped to the screen size correctly. %!s(int64=6) %!d(string=hai) anos
src 73c18828a5 Update to use renderer accessor. %!s(int64=6) %!d(string=hai) anos
.clang-format a434f1a90c Re-indenting files with Clang-Format. %!s(int64=6) %!d(string=hai) anos
.gitmodules abd2a9340a Add a bunch of skeleton files. %!s(int64=6) %!d(string=hai) anos