An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 75b9bcb29a const-correct for graphics::manager. 6 rokov pred
Resources faed41be64 Start defining bullet code. 6 rokov pred
danmaku a434f1a90c Re-indenting files with Clang-Format. 6 rokov pred
danmaku.xcodeproj cd3cfa6992 Actually parse the JSON into a burstshot. 6 rokov pred
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 rokov pred
external abd2a9340a Add a bunch of skeleton files. 6 rokov pred
include 75b9bcb29a const-correct for graphics::manager. 6 rokov pred
src 75b9bcb29a const-correct for graphics::manager. 6 rokov pred
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 rokov pred
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 rokov pred