An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 8191079436 Split level::update into sensible sectors. 6 лет назад
Resources d63e2f13ba Use the internal scaling mechanism of engine::to_object. 6 лет назад
danmaku 91305c9979 Fix multithread allocation crash caused by using static variables. 6 лет назад
danmaku.xcodeproj f9a06b9046 Add world code. 6 лет назад
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 лет назад
external abd2a9340a Add a bunch of skeleton files. 6 лет назад
include 8191079436 Split level::update into sensible sectors. 6 лет назад
src 8191079436 Split level::update into sensible sectors. 6 лет назад
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 лет назад
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 лет назад