An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe 8b5b387c76 Make levels scoped to the screen size correctly. 6 years ago
Resources 8b5b387c76 Make levels scoped to the screen size correctly. 6 years ago
danmaku 4363140bb7 Don't time-travel when resuming play. 6 years ago
danmaku.xcodeproj f9a06b9046 Add world code. 6 years ago
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 years ago
external abd2a9340a Add a bunch of skeleton files. 6 years ago
include 8b5b387c76 Make levels scoped to the screen size correctly. 6 years ago
src 8b5b387c76 Make levels scoped to the screen size correctly. 6 years ago
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 years ago
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 years ago