An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe b13a819551 Bind enemy to factory. il y a 6 ans
Resources b13a819551 Bind enemy to factory. il y a 6 ans
danmaku a434f1a90c Re-indenting files with Clang-Format. il y a 6 ans
danmaku.xcodeproj 1079868e88 Link bullet_pattern_factory to actor construction il y a 6 ans
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. il y a 6 ans
external abd2a9340a Add a bunch of skeleton files. il y a 6 ans
include b13a819551 Bind enemy to factory. il y a 6 ans
src b13a819551 Bind enemy to factory. il y a 6 ans
.clang-format a434f1a90c Re-indenting files with Clang-Format. il y a 6 ans
.gitmodules abd2a9340a Add a bunch of skeleton files. il y a 6 ans