An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe b13a819551 Bind enemy to factory. 6 rokov pred
Resources b13a819551 Bind enemy to factory. 6 rokov pred
danmaku a434f1a90c Re-indenting files with Clang-Format. 6 rokov pred
danmaku.xcodeproj 1079868e88 Link bullet_pattern_factory to actor construction 6 rokov pred
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 rokov pred
external abd2a9340a Add a bunch of skeleton files. 6 rokov pred
include b13a819551 Bind enemy to factory. 6 rokov pred
src b13a819551 Bind enemy to factory. 6 rokov pred
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 rokov pred
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 rokov pred