An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. 6 gadi atpakaļ
Resources d63e2f13ba Use the internal scaling mechanism of engine::to_object. 6 gadi atpakaļ
danmaku 91305c9979 Fix multithread allocation crash caused by using static variables. 6 gadi atpakaļ
danmaku.xcodeproj f9a06b9046 Add world code. 6 gadi atpakaļ
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 gadi atpakaļ
external abd2a9340a Add a bunch of skeleton files. 6 gadi atpakaļ
include bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. 6 gadi atpakaļ
src bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. 6 gadi atpakaļ
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 gadi atpakaļ
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 gadi atpakaļ