An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. il y a 6 ans
Resources d63e2f13ba Use the internal scaling mechanism of engine::to_object. il y a 6 ans
danmaku 91305c9979 Fix multithread allocation crash caused by using static variables. il y a 6 ans
danmaku.xcodeproj f9a06b9046 Add world code. il y a 6 ans
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. il y a 6 ans
external abd2a9340a Add a bunch of skeleton files. il y a 6 ans
include bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. il y a 6 ans
src bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. il y a 6 ans
.clang-format a434f1a90c Re-indenting files with Clang-Format. il y a 6 ans
.gitmodules abd2a9340a Add a bunch of skeleton files. il y a 6 ans