An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe e419f2ed52 Update to use new ID-based driver settings. 6 rokov pred
Resources 8b5b387c76 Make levels scoped to the screen size correctly. 6 rokov pred
danmaku e419f2ed52 Update to use new ID-based driver settings. 6 rokov pred
danmaku.xcodeproj e419f2ed52 Update to use new ID-based driver settings. 6 rokov pred
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 rokov pred
external abd2a9340a Add a bunch of skeleton files. 6 rokov pred
include 8b5b387c76 Make levels scoped to the screen size correctly. 6 rokov pred
src 29cea27c89 Mark where we'd create and leave scope for a scoped_renderer ctx that auto-flushes on delete without cleaning out underlying buffers. 6 rokov pred
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 rokov pred
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 rokov pred