An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe e419f2ed52 Update to use new ID-based driver settings. пре 6 година
Resources 8b5b387c76 Make levels scoped to the screen size correctly. пре 6 година
danmaku e419f2ed52 Update to use new ID-based driver settings. пре 6 година
danmaku.xcodeproj e419f2ed52 Update to use new ID-based driver settings. пре 6 година
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. пре 6 година
external abd2a9340a Add a bunch of skeleton files. пре 6 година
include 8b5b387c76 Make levels scoped to the screen size correctly. пре 6 година
src 29cea27c89 Mark where we'd create and leave scope for a scoped_renderer ctx that auto-flushes on delete without cleaning out underlying buffers. пре 6 година
.clang-format a434f1a90c Re-indenting files with Clang-Format. пре 6 година
.gitmodules abd2a9340a Add a bunch of skeleton files. пре 6 година