Historique des commits

Auteur SHA1 Message Date
  Sam Jaffe 6ed7e30bc9 Cleanup dead code. il y a 6 ans
  Sam Jaffe bf0ca5c14b Move texture initialization into correct places. il y a 6 ans
  Sam Jaffe fb6f0da68b Migrate "material uniform id" into the driver-impl. il y a 6 ans
  Sam Jaffe ad1cd0a5fb Perform housekeeping on header includes/forward declaration lists. il y a 6 ans
  Sam Jaffe 5e63c38d51 Complete refactor to a centralized caching solution for graphics objects. il y a 6 ans
  Sam Jaffe 4086c6ca8c Start adding renderer code. il y a 6 ans
  Sam Jaffe d3e5227b99 Add activate material code. il y a 6 ans
  Sam Jaffe a8ce75b0b5 Fix hashing for material il y a 6 ans
  Sam Jaffe c51715264d Start writing code for material. il y a 6 ans
  Sam Jaffe 6583de4d13 Refactor out flyweight object. il y a 6 ans
  Sam Jaffe 96f62ec03b Activate shader programs il y a 6 ans
  Sam Jaffe 7852406d51 Add code for constructing a shader_program, rename graphics::program to graphics::shader_program. il y a 6 ans
  Sam Jaffe e53a2b62bb Add the three default textures. il y a 6 ans
  Sam Jaffe 08f987bf58 Construct the basic format of a shader. il y a 6 ans
  Sam Jaffe fed6fbd6bc Rename namespace il y a 6 ans
  Sam Jaffe df0605a766 Adding OpenGL implementation of Texture files. il y a 6 ans