Sam Jaffe
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6ed7e30bc9
Cleanup dead code.
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пре 6 година |
Sam Jaffe
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bf0ca5c14b
Move texture initialization into correct places.
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пре 6 година |
Sam Jaffe
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fb6f0da68b
Migrate "material uniform id" into the driver-impl.
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пре 6 година |
Sam Jaffe
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ad1cd0a5fb
Perform housekeeping on header includes/forward declaration lists.
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пре 6 година |
Sam Jaffe
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5e63c38d51
Complete refactor to a centralized caching solution for graphics objects.
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пре 6 година |
Sam Jaffe
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4086c6ca8c
Start adding renderer code.
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пре 6 година |
Sam Jaffe
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d3e5227b99
Add activate material code.
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пре 6 година |
Sam Jaffe
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a8ce75b0b5
Fix hashing for material
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пре 6 година |
Sam Jaffe
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c51715264d
Start writing code for material.
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пре 6 година |
Sam Jaffe
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6583de4d13
Refactor out flyweight object.
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пре 6 година |
Sam Jaffe
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96f62ec03b
Activate shader programs
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пре 6 година |
Sam Jaffe
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7852406d51
Add code for constructing a shader_program, rename graphics::program to graphics::shader_program.
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пре 6 година |
Sam Jaffe
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e53a2b62bb
Add the three default textures.
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пре 6 година |
Sam Jaffe
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08f987bf58
Construct the basic format of a shader.
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пре 6 година |
Sam Jaffe
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fed6fbd6bc
Rename namespace
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пре 6 година |
Sam Jaffe
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df0605a766
Adding OpenGL implementation of Texture files.
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пре 6 година |