Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe 6ed7e30bc9 Cleanup dead code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe bf0ca5c14b Move texture initialization into correct places. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe fb6f0da68b Migrate "material uniform id" into the driver-impl. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ad1cd0a5fb Perform housekeeping on header includes/forward declaration lists. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 5e63c38d51 Complete refactor to a centralized caching solution for graphics objects. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 4086c6ca8c Start adding renderer code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe d3e5227b99 Add activate material code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a8ce75b0b5 Fix hashing for material %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe c51715264d Start writing code for material. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 6583de4d13 Refactor out flyweight object. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 96f62ec03b Activate shader programs %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 7852406d51 Add code for constructing a shader_program, rename graphics::program to graphics::shader_program. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe e53a2b62bb Add the three default textures. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 08f987bf58 Construct the basic format of a shader. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe fed6fbd6bc Rename namespace %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe df0605a766 Adding OpenGL implementation of Texture files. %!s(int64=6) %!d(string=hai) anos