Commit History

Autor SHA1 Mensaxe Data
  Sam Jaffe 1079868e88 Link bullet_pattern_factory to actor construction %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe bf7697c653 Start writing ctor. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ccf0a8d2f0 Move bullets. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe e37b39ce8c Make bullet collidable. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe d5b793ea92 actor binding basics %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 75b9bcb29a const-correct for graphics::manager. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ce33be8a47 Start defining actors and things better. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe d4d0f9d7a5 Add bullet to level stub. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe faed41be64 Start defining bullet code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe cd3cfa6992 Actually parse the JSON into a burstshot. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a434f1a90c Re-indenting files with Clang-Format. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a9fc0609d5 Start writing initialization code for burstshot systems. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 37b0d18c42 Use prototype_factory binding for burstshot pattern/general bullet patterns. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe abd2a9340a Add a bunch of skeleton files. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 365d6af4dd Adding script files for example level-1. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe a565d468c6 Adding a font configuration file. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 9dd494b4d6 Relocate font bitmap to conform with new text_renderer code. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ac515c4430 Fix issues with lookups in release mode %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 89eb06a463 Make screen reasonably sized. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe c67aaa5257 Add properly readable font file. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe e092070d42 Fixing display bugs. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ea0d97795c Fixing up some things... %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe ccc92eb465 Fix nullptr errors. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe c643848530 Fix indenting/whitespace %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 27a32fb8f2 Add default shaders. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe f34030651b Change game_dispatch to a shared_ptr to allow deferred construction with the renderer. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 0294d3a453 Add renderer to app ownership. %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 8fb92439cb Don't use a bogus singleton pattern here... %!s(int64=6) %!d(string=hai) anos
  Sam Jaffe 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos