Sam Jaffe
|
d4d0f9d7a5
Add bullet to level stub.
|
6 anos atrás |
Sam Jaffe
|
faed41be64
Start defining bullet code.
|
6 anos atrás |
Sam Jaffe
|
cd3cfa6992
Actually parse the JSON into a burstshot.
|
6 anos atrás |
Sam Jaffe
|
a434f1a90c
Re-indenting files with Clang-Format.
|
6 anos atrás |
Sam Jaffe
|
a9fc0609d5
Start writing initialization code for burstshot systems.
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6 anos atrás |
Sam Jaffe
|
37b0d18c42
Use prototype_factory binding for burstshot pattern/general bullet patterns.
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6 anos atrás |
Sam Jaffe
|
abd2a9340a
Add a bunch of skeleton files.
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6 anos atrás |
Sam Jaffe
|
365d6af4dd
Adding script files for example level-1.
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6 anos atrás |
Sam Jaffe
|
a565d468c6
Adding a font configuration file.
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6 anos atrás |
Sam Jaffe
|
9dd494b4d6
Relocate font bitmap to conform with new text_renderer code.
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6 anos atrás |
Sam Jaffe
|
ac515c4430
Fix issues with lookups in release mode
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6 anos atrás |
Sam Jaffe
|
89eb06a463
Make screen reasonably sized.
|
6 anos atrás |
Sam Jaffe
|
c67aaa5257
Add properly readable font file.
|
6 anos atrás |
Sam Jaffe
|
e092070d42
Fixing display bugs.
|
6 anos atrás |
Sam Jaffe
|
ea0d97795c
Fixing up some things...
|
6 anos atrás |
Sam Jaffe
|
ccc92eb465
Fix nullptr errors.
|
6 anos atrás |
Sam Jaffe
|
c643848530
Fix indenting/whitespace
|
6 anos atrás |
Sam Jaffe
|
27a32fb8f2
Add default shaders.
|
6 anos atrás |
Sam Jaffe
|
f34030651b
Change game_dispatch to a shared_ptr to allow deferred construction with the renderer.
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6 anos atrás |
Sam Jaffe
|
0294d3a453
Add renderer to app ownership.
|
6 anos atrás |
Sam Jaffe
|
8fb92439cb
Don't use a bogus singleton pattern here...
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6 anos atrás |
Sam Jaffe
|
15856f8056
Creating a starting point for a Danmaku RPG using my engine code.
|
6 anos atrás |