An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe ccf0a8d2f0 Move bullets. %!s(int64=6) %!d(string=hai) anos
Resources faed41be64 Start defining bullet code. %!s(int64=6) %!d(string=hai) anos
danmaku a434f1a90c Re-indenting files with Clang-Format. %!s(int64=6) %!d(string=hai) anos
danmaku.xcodeproj cd3cfa6992 Actually parse the JSON into a burstshot. %!s(int64=6) %!d(string=hai) anos
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
external abd2a9340a Add a bunch of skeleton files. %!s(int64=6) %!d(string=hai) anos
include e37b39ce8c Make bullet collidable. %!s(int64=6) %!d(string=hai) anos
src ccf0a8d2f0 Move bullets. %!s(int64=6) %!d(string=hai) anos
.clang-format a434f1a90c Re-indenting files with Clang-Format. %!s(int64=6) %!d(string=hai) anos
.gitmodules abd2a9340a Add a bunch of skeleton files. %!s(int64=6) %!d(string=hai) anos