An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe ccf0a8d2f0 Move bullets. 6 anni fa
Resources faed41be64 Start defining bullet code. 6 anni fa
danmaku a434f1a90c Re-indenting files with Clang-Format. 6 anni fa
danmaku.xcodeproj cd3cfa6992 Actually parse the JSON into a burstshot. 6 anni fa
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. 6 anni fa
external abd2a9340a Add a bunch of skeleton files. 6 anni fa
include e37b39ce8c Make bullet collidable. 6 anni fa
src ccf0a8d2f0 Move bullets. 6 anni fa
.clang-format a434f1a90c Re-indenting files with Clang-Format. 6 anni fa
.gitmodules abd2a9340a Add a bunch of skeleton files. 6 anni fa