An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe f538bbe19e Failure: Move stateful content into a bridge object. il y a 6 ans
Resources 99e7a74db9 Fixing some things up to avoid crashes. il y a 6 ans
danmaku f538bbe19e Failure: Move stateful content into a bridge object. il y a 6 ans
danmaku.xcodeproj f538bbe19e Failure: Move stateful content into a bridge object. il y a 6 ans
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. il y a 6 ans
external abd2a9340a Add a bunch of skeleton files. il y a 6 ans
include bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. il y a 6 ans
src 99e7a74db9 Fixing some things up to avoid crashes. il y a 6 ans
.clang-format a434f1a90c Re-indenting files with Clang-Format. il y a 6 ans
.gitmodules abd2a9340a Add a bunch of skeleton files. il y a 6 ans