An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe f538bbe19e Failure: Move stateful content into a bridge object. %!s(int64=6) %!d(string=hai) anos
Resources 99e7a74db9 Fixing some things up to avoid crashes. %!s(int64=6) %!d(string=hai) anos
danmaku f538bbe19e Failure: Move stateful content into a bridge object. %!s(int64=6) %!d(string=hai) anos
danmaku.xcodeproj f538bbe19e Failure: Move stateful content into a bridge object. %!s(int64=6) %!d(string=hai) anos
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. %!s(int64=6) %!d(string=hai) anos
external abd2a9340a Add a bunch of skeleton files. %!s(int64=6) %!d(string=hai) anos
include bdcc17ccb9 Add support for culling objects that are out-of-bounds using the polygon-polygon intersection check. %!s(int64=6) %!d(string=hai) anos
src 99e7a74db9 Fixing some things up to avoid crashes. %!s(int64=6) %!d(string=hai) anos
.clang-format a434f1a90c Re-indenting files with Clang-Format. %!s(int64=6) %!d(string=hai) anos
.gitmodules abd2a9340a Add a bunch of skeleton files. %!s(int64=6) %!d(string=hai) anos