An implementation of a Danmaku (Bullet Hell) game within my own C++ game engine.

Sam Jaffe c513c2a551 Merge branch 'osx_10_14_compat' il y a 6 ans
Resources 8b5b387c76 Make levels scoped to the screen size correctly. il y a 6 ans
danmaku e0dbae0d8c Revert re-arrangement of init function. il y a 6 ans
danmaku.xcodeproj 08cebef32d Fix issue caused by 10.14 SDK Silently killing off OpenGL functionality. il y a 6 ans
danmakuUITests 15856f8056 Creating a starting point for a Danmaku RPG using my engine code. il y a 6 ans
external abd2a9340a Add a bunch of skeleton files. il y a 6 ans
include 8b5b387c76 Make levels scoped to the screen size correctly. il y a 6 ans
src 73c18828a5 Update to use renderer accessor. il y a 6 ans
.clang-format a434f1a90c Re-indenting files with Clang-Format. il y a 6 ans
.gitmodules abd2a9340a Add a bunch of skeleton files. il y a 6 ans